#include "PCH.h"
#include "DePixelShader.h"
using namespace DeviousRenderer;

DePixelShader::DePixelShader(ID3D11PixelShader* pShader)
: m_pShader(pShader)
{

}

DePixelShader::~DePixelShader()
{
	SAFE_DELETE(m_pShader);
}
